What Would You Do?
Powder Monkey
September
2008
Each month we will present a situation where you have to decide what
you would do.
The map for the village of Valor will be the arena, pic above. We will
give you a squad of @ 5 to 12 men. All you will know is you will be
facing an equal force in points from any where in the wargaming world,
ancient to space and fantasy.
The board is two feet square, 60cm. Designed for 28mm figs. Each
square is 3 inches @75mm. Interiors of the buildings may be used. All
walls are presumed to be strong enough to stop bullets, arrows, etc.
Windows and doors were marked. All are always open. The center is a
muddy road. Does not effect movement. The circles are trees big enough
to provide Partial Coverage for human size. The east/west sides of the
hill do not slow movement. The north/south sides require a turn except
for the steps. They are at a Walk. The area at B5 is an open - east/west
- blacksmith shop. B7 is a barn with loft. Only loft window is to the
north. G3 is a two storied ruin. Most of the entire north wall is gone.
That entry is not a window. The only second floor window is above the
door. The side windows in the pic do not have a floor to stand on.  
That Thing Doesn't Stink.
For September several readers wanted to see a force
that was a match for the Dogs
.
Your Dogs were victorious last month. Now you have
a new opponent.
As your unit enters the arena you see a hovering
machine by the umpires. Is that your opponent?
It's a machine. About the size of a beach ball. There's
only one. What's on it that makes it equal to your
force in points?

The Hover is just that, a flyer. It can go over the one
story buildings. Its weapon is a laser. Its armor will
take a hit, armor level 2.

To offer a different contest, have two hovers. Lower
their armor to 1.
Use the human matrix for determining hits. Both legs
need be destroyed to ground the flyer. The flyer
player will pick one arm for the laser. Torso and head
hits knock the unit out.

Your
Dogs are armed as last month. Two only have
bows. The leader has a sword and shield. Two have
long spears and shield.
Do you want to take on that thing?

Wha
t will you do?
OUR SOLUTION
Do not read below until you have figured
out how you would handle the above.
The finest in Historical
Miniatures
Reenactment Rules Systems
Visit us at
www.csschicora.com for
more information and to
view several sample pages
of the 16 rules currently
available.
Free  Game Available
Have an idea for a match?
Email us at
roger@powdermonkey.biz  
This combat is not a set up - But the Dogs are in trouble.
Their best weapon, their nose, is not that effective with the machine. Oils do not have
the same smell as flesh. To reflex that have the Dogs roll a d6 at the beginning of each
turn. If the roll is lower than the number of dogs the Dogs move last. If higher the
Machine moves last. If the same, simo movement.  

The amount of armor on the machine(s) will set how much of a chance the Dogs have.
We test all scenario
s using Field of Valor. So your rules may not have the same rules.
The Dogs can win if they accept they have to sacrifice several Dogs in order to get
close. They also need to focus on certain parts.
If the machine is able to keep some distance and especially move last, this will be one
sided.

Have a different solution? Email us. If it is different and
outstanding we might put it in the next month's issue.