What Would You Do?
Each month we will present a situation where you have to decide what
you would do.The map for the village of Valor will be the arena, pic
below. We will give you a squad of @ 5 to 12 men. All you will know is
you will be facing an equal force in points from any where in the
wargaming world, ancient to space and fantasy.
The board is two feet square, 60cm. Designed for 28mm figs. Each
square is 3 inches @75mm. Interiors of the buildings may be used. All
walls are presumed to be strong enough to stop bullets, arrows, etc.
Windows and doors where marked. All are always open. The center is a
muddy road. Does not effect movement. The circles are trees big enough
to provide Partial Coverage for human size. The east/west sides of the
hill do not slow movement. The north/south sides require a turn except
for the steps. They are at a Walk. The area at B5 is an open - east/west
- blacksmith shop. B7 is a barn with loft. Only loft window is to the
north. G3 is a two storied ruin. Most of the entire north wall is gone.
That entry is not a window. The only second floor window is above the
door. The side windows in the pic do not have a floor to stand on.

July's Contest.
Last month's article - the set of rules for playing WSI navals -
brought in several interesting comments and concerns.
For this month's battle, You have command of the USS Kearsarge,
a fine Union frigate. You defeated the CSS Alabama. Now you're asked
to take on an iron clad.
For this battle the Field of Valor is the open ocean.
What will you do?
OUR SOLUTION Do not read below until you have figured out how you would handle the above.
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This is not an unhistorical type of battle. The ironclad CSS Albemarle
twice took on wooden squadrons. The CSS Tennessee faced a bunch of
wood at Mobile.
Here's the trick for the wooden vessel to win. Wooden vessels were
usually larger thus there was a lot more chance of a shot hitting a non vital
area. Second, wood was usually faster than iron. The casemate was a good
design except for those blind spots. Try to maneuver into one of those areas.
Wooden vessel usually have more guns - thus more chances of hitting and
doing damage.
But be careful. The ironclad is a vicious opponent. Only three shots
penetrated all that iron during three years of battle. One was pure luck,
Another was ideal conditions. The third may have been helped by that area
being weaken by previous hits.
If forced into battle the wooden ship does have a chance against iron.
Have another unlikely contest? Sent it. We love them.
Have a different solution? Email us. If it is different and
outstanding we might put it in the next month's issue.