Beer and Pretzel Game of the Month
|
Powder Monkey
September2008
Congratulation Ima Onajihad you have been chosen by the great spiritual and
money bags leader Saloni Baloni to perform an act of great heroism. From the secret
cave where he lives like a rat hiding from the evil satans of the west comes this
command. You are to strap sticks of dynamite to your body and sneak into the most
crowded part of a shopping center. As the heretic women and children of your country
enjoy the un-muslim like freedoms the Americans have given them you will make them
pay. After blowing them and yourself up you will be rewarded with 77 virgins . . .
Nope, sorry there’s only 72. Five are pregnant. Oh, well, that’s 67 more than I had.
1. Shuffle the Draw Deck: Two sheet of cards. Nothing else is required to play.
2. Pick a card from the middle of the deck. DO NOT look at it. Place face down off
to the side.
3. Cards are drawn and played on one at a time. When the Draw Deck is half
played, shuffle the Discard Pile into it. Do not play to the end of the Draw Deck before
shuffling.
4. There are four card locations. Draw Deck. Discard Pile, Your Pile and the
Action Pile.
4.A The Action Pile. Place your drawn card here first. Decide what has to be done.
Dynamite, Timer, Wise Up, Fake Passport and Reach Target are placed on Your Pile.
You may discard Dynamite, Timer and Fake Passport any time you wish.
The other cards are Action cards. Do as their description in #8 states. Most Action
cards have a condition that must occur before they affect you. If the condition has not
occurred yet, discard.
4.B Your Pile. Place here items you will keep, Dynamite, Time, Passport, etc.
4.C Placed used cards in the Discard Pile face down. Do not look through later.
5. Continue playing cards until you: Reached the Target with a Dynamite card.
Timer may be required.
6. There are extras of all cards due to the two sheet requirement. Only one of an
item is required for that item’s condition to occur. Player may place the extra personal
items on themselves or discard.
7. To Win. When you have Reached the Target with a Dynamite card and Timer if
needed there is one last thing to do before Utopia. Look at the card you placed to the
side at the start of the game. You win as long as it is not a THING WON”T WORK
card. Option to continue playing or start over.
8.CARDS
8.A. DYNAMITE The explosives. If you like TNT or Nitro better, no big deal.
8.B. WISE UP You finally ask yourself why Baloni isn’t doing this? You can quit
and lose or add the TIMER to your list of requirements. This card always stays with
you.
8.C. TIMER A cowardly device that enables you to set the bomb and walk away.
8.D. BLOWS UP EARLY. Only if you’re carrying dynamite. Then sorry, game over.
You don’t get to see the gals. TIMER card will cancel.
8.E. NEIGHBORS BEAT YOU UP They ain’t no fools. They don’t want you
blowing them up. Game over if you have Dynamite on you. Discard a Timer to buy
them off- cancel this card.
8.F. CAN”T FIGURE IT OUT You studied the Koran too much and not enough
science. Discard all Timers you’re carrying.
8.G. FAKE PASSPORT Fools the Americans and Neighbors. Cancel their cards.
8.H. AMERICANS You are stopped at a check point. Game over if you are carrying
either a DYNAMITE or TIMER card. PASS PORT will cancel if you are NOT at the
target.
8.I. REACH TARGET You finally got there. Keep this even if you do not already
have the bomb parts.
8.J. THING WON”T WORK Look who’s putting the bomb together! Only time this
affects the game is the very last card played. If drawn during the game, draw again.
Cards are designed for standard ten count business cards. If none are available, print
on heavy stock and cut along the frames.
© 2007 Roger Campbell All Rights reserved.
Ima Onajihad
A Solo Beer and Pretzel Game